var status = -1;
var selectionLog = [];

function start() {
    action(1, 0, 0)
}

function action(d, c, b) {
    if (status == 0 && d == 0) {
        cm.dispose();
        return
    }
    status++;
    selectionLog[status] = b;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.npc_ChangeController(1104315, "oid=218917", -123, -82, 9, -173, -73, 0, false, 0, false);
            cm.curNodeEventEnd(true);
            cm.setInGameDirectionMode(true, true, false);
            cm.sendNormalTalk("……这里……啊！女皇大人！", 17, 0, false, true)
        } else {
            if (status === a++) {
                cm.curNodeEventEnd(true);
                cm.inGameDirectionEvent_MoveAction(2);
                cm.inGameDirectionEvent_AskAnswerTime(1000)
            } else {
                if (status === a++) {
                    cm.inGameDirectionEvent_MoveAction(0);
                    cm.inGameDirectionEvent_AskAnswerTime(1000)
                } else {
                    if (status === a++) {
                        cm.sendNormalTalk("女皇大人……你在看什么呢……？", 17, 0, false, true)
                    } else {
                        if (status === a++) {
                            cm.inGameDirectionEvent_AskAnswerTime(1000)
                        } else {
                            if (status === a++) {
                                cm.fieldEffect_ScreenMsg("nightmare/mirror");
                                cm.inGameDirectionEvent_AskAnswerTime(2500)
                            } else {
                                if (status === a++) {
                                    cm.inGameDirectionEvent_ForcedFlip15(700, 0, 0, 0, 0);
                                    cm.setInGameDirectionMode(false, true, false);
                                    cm.dispose();
                                    cm.warp(913031002, 0, false)
                                }
                            }
                        }
                    }
                }
            }
        }
    }
};